FRINGE The gallery

Fringe  IT LIVES: REANIMATED, the 3333 Experiments on Robinhood Chain

The FringeExperiments

Choose your door.

Six rooms open off the storm-lit corridor of the laboratory. Each one takes Specimen Jars and gives back something that did not exist before you walked in.

Six doors. Some are already open.

Walk the corridor, or go straight to the one that is calling you.

  1. Reanimation ChamberOpen
  2. The TowerBy invitation
  3. The Séance TableOpens Thursday
  4. The CarnivalComing soon
  5. Experiment FurnaceKeyholders
  6. The PhoenixSealed

Every door is paid in Specimen Jars.

Seven of the 3333 sit on this shelf. Each room below tells you how many it takes, and what comes back.

LAB I
939paintings in the vault

OPEN NOW

The Reanimation Chamber

Lab I, where it began

Lay a Specimen Jar on the slab and throw the switch. What climbs out is a one-of-one oil-painted monster, stitched from what was in the glass, and it wakes up in your wallet.

The ruleOne jar in, one painted monster out. 939 paintings are waiting in the vault, and none of them is painted twice.

Feed a jar
LAB II
STORM KEY

BY INVITATION · 33 CROWNS

The Tower

Lab II, above the weather

Thirty-three wallets have been asked up the stairs. Weigh 4.0 in jars at the top and the first jar comes back down as one of 33 Ultra Legendary Crown paintings, and a Storm Key. The key is a normal NFT: yours to keep, sell, or send.

The ruleOne Crown per invited wallet. When the 33rd Crown is taken, the roof seals forever.

33 Crowns hang under the roof tonight.
Climb the Tower

The 33 Crowns, in the order they hang. The last one is the key.

Oracle card 111, an engraved holographic Arcana
LAB III

OPENS THURSDAY

The Séance Table

Lab III, where the cards speak

Light the seven candles, trace the sign, call the storm. The planchette moves on its own and spells out your card: one of the 111 Oracle, living holographic engraved cards, each drawn once and never again.

The ruleOne Rare jar, or two Commons, buys a seat. Every 11th sitter draws an Arcana.

111 seats. The gold ones are the Arcana chairs.
Reserve your seat
You cannot lose
THE MIDWAY

COMING SOON · 77 SPOTS

The Carnival

The tent behind the laboratory

Two jars buy a ticket down the midway. Ring toss, high striker, the claw: three games under the striped canvas, then walk into the prize tent and choose. The more you win, the higher the shelf you choose from.

The ruleYou cannot lose. Every ticket leaves with one prize from the tent. Only 77 tickets will be torn.

  • Ring toss
  • High striker
  • The claw
  • Prize tent
Preview the Carnival

The doors to the private rooms open with one of the 33 keys.No key, no handle. Keyholders, the Furnace is lit for you.

THE FURNACE

PRIVATE · KEYHOLDERS

The Experiment Furnace

The room below the floor

Feed the fire with pieces you already hold and pull out something the Chamber never made: mutants, forged from your own collection, hammered into a new shape.

The ruleKeyholders only. Your key turns the lock; your pieces are the fuel.

Open with your key
SEALED

SOMETHING IS RISING

The Phoenix

The door at the end of the corridor

The wood is warm to the touch. Light moves under the door where no light should be, and the ash on the threshold keeps rearranging itself into feathers.

The ruleThere is no handle on this side. When it opens, it opens from within.

No link yet. Keep this door in sight.

The labs are open. The jars are waiting.

Start where everyone starts: one jar on the slab, one monster in your wallet.

Return toTHE CARNIVAL